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Servertravel + physics vehicle = assert

Hi guys,

Seems that it's not possible to make a map switch using the "servertravel" command when in the level there is a physics vehicle.

This is the assert that is triggered if you run the command:

Assertion failed: Vehicle != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Engine\Private\Vehicles\PhysXVehicleManager.cpp] [Line: 218]

How to reproduce:

  1. open the VEHICLE GAME

  2. Create an empty map and save it as empty.umap in the Maps folder

  3. Open AVehicleGameMode.cpp and in the constructor put "bUseSeamlessTravel = true;"

  4. Compile

  5. Play the game with 2 clients

  6. Type in the console "servertravel empty"

thanks in advance, Martino

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asked Oct 02 '14 at 07:49 AM in Bug Reports

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hurricane86
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avatar image cord360 Nov 23 '14 at 11:35 PM

I also have this problem.(4.5.1)

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1 answer: sort voted first

Hi everyone,

Sorry for the delay in responding to this post. I verified this issue and have submitted a report to have it investigated further (UE-5940).

Tim

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answered Nov 25 '14 at 03:55 PM

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Tim C ♦♦ STAFF
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