Can't trigger events in matinee
I needed to trigger physics in cutscene and here's what i did:
1.added new group in matinee 2.added my static mesh (movable with box collision) to group 3.added event track to group 4.added keyframe to event track and named it phys 5.in level blueprint added matinee controller 6.added my mesh 7.connected my mesh to to "set simulate physics" target 8.connected matinee controller (phys) to "set simulate physics" 9.compiled and played matinee = physics are not activated
I wonder what step I'm missing?
Hey DaveBerg -
Set the Cube to Simulate Physics to true, but Start as Awake to false. Then in your Level Blueprint use the node Wake Rigid Body instead of Simulate Physics.
It will work with that setup
answered Oct 03 '14 at 05:15 PM
Lovecraft_K ♦♦ STAFF
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