Ragdoll falling through floor and detaches from Capsule
Hi, I am trying to make the ragdoll on my character behave properlly however it keeps falling through the floor. I trigger the ragdoll with a key input but it looks like the mesh get detatched from the capsule component on my character. (similar to this question)
I do use SetAllBodiesBelowSimulatePhysics and I do have a Root bone on my skeleton. But even if I start from the hips it doesnt work.
I must be doing something wrong because even if the mesh detaches from the capsule, shouldn't the ragdoll still collide with the floor?
thanks in advance
Hi yanlec. Try the following: in your Character Blueprint, go to Components and select the mesh. In the Collision Menu, change the Collision Presets to Ragdoll. I had the same problem and it worked. Honestly, I am new in UE4 and I absolutely don't know why it works and if it is really the best method. But now my character collides with the floor :-) But if somebody else knows a cleaner solution, it would be really appreciated.
Let me know if it worked for you
answered Oct 16 '14 at 03:17 PM
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