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Ragdoll falling through floor and detaches from Capsule

Hi, I am trying to make the ragdoll on my character behave properlly however it keeps falling through the floor. I trigger the ragdoll with a key input but it looks like the mesh get detatched from the capsule component on my character. (similar to this question)

I do use SetAllBodiesBelowSimulatePhysics and I do have a Root bone on my skeleton. But even if I start from the hips it doesnt work.

I must be doing something wrong because even if the mesh detaches from the capsule, shouldn't the ragdoll still collide with the floor?

thanks in advance

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asked Oct 02 '14 at 01:50 PM in Blueprint Scripting

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yanlec
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Hi yanlec. Try the following: in your Character Blueprint, go to Components and select the mesh. In the Collision Menu, change the Collision Presets to Ragdoll. I had the same problem and it worked. Honestly, I am new in UE4 and I absolutely don't know why it works and if it is really the best method. But now my character collides with the floor :-) But if somebody else knows a cleaner solution, it would be really appreciated.

Let me know if it worked for you

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answered Oct 16 '14 at 03:17 PM

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Marco81
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avatar image Pavelioso Aug 30 '16 at 01:23 PM

Thanks for this. Worked Marco81

avatar image Cultusfit Mar 16 '18 at 10:27 AM

Thanks worked for me. I am Bit worried that long term this will create some character problems as it is set to a default Ragdoll state. Any input on this?

avatar image mightyenigma Mar 17 '19 at 01:14 AM

For me this solution worked on mobile preview but not on actual android device. Used to collide all my ragdolls but now for some reason only one or two collide. All other fall through thw floor even after trying this fix.

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