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Input does not work after packaging

Input from keyboard does not work when I run standalone game, but it does when running Play in Editor. I have one camera pawn which slides through the map, mouse input works correctly. I have set bindings in Input section, Set as Default button is inactive. Any suggestions?

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asked Oct 02 '14 at 02:52 PM in Blueprint Scripting

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avatar image meijervis Dec 16 '15 at 03:09 PM

Did you find a solution to this? I have run into the same problem

avatar image witek Dec 16 '15 at 09:55 PM

Unfortunatelly I still have no idea how to fix it :|

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