Is there any way to make burst lists respect a particle parameter distribution?
I have a particle system for a ship thruster made that is controlled via a particle parameter (only turning on/off with keypresses etc). However once I started using burst lists to spawn my particles they are no longer respecting the parameter and spawning instantly along with the ship.
Any way around this?
asked Oct 02 '14 at 03:24 PM in Using UE4
Hey Digital Moose -
Under the Burst List Method is Burst Scale, You can change the Distribution on that Module to use a Particle Parameter and set the scale to 0 will kill the system and 1 will be exactly what you have in the Count list in your BP as if it was a Rate based Spawn.
answered Oct 06 '14 at 09:46 PM
Lovecraft_K ♦♦ STAFF
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