Destructable actor - weird behavior
I made a little test scene with a trigger and wall being a destructible actor. When I enter the trigger, damage is applied to the wall but no matter how high the damage and how low the damage threshold, it won't fall apart.
asked Mar 11 '14 at 05:07 AM in Everything Else
ue4-archive ♦♦ STAFF
I downloaded your project and found what the issue was but i was unable to come online yesterday. Anyway one of the problem was you were using vect(0,0,0) as the location instead of actor location. So change it like this:
Now select your Destructible Mesh in your viewport and on the details tab turn off Simulate Physics.
Now go ahead and destroy it. :)
I have found that a node to use for Destructible damage is Apply Radius Damage. Try using this basic setup.
I hope this helps.
Did you catch this part of what Stephen wrote in his other post to Satheesh?
Stephen: "In addition to this, there are also properties in the Details panels of the Destructible actor and for your projectile called "Use Async Scene" and "Check Async Scene on Move" respectively. Please make sure that your choice to either have this enabled or disabled is consistent between the two. Having one enabled and one disabled can cause the issue you see."
You have to either have both selected, or both deselected.
please try both options and let us know :)
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