Executing the event of a Blueprint from another Blueprint
What I wanted to make was relatively simple. I have a custom event in a blueprint from an actor called "FinalStatistics". WHich basically just updates the information in a table on the world
I have a 'finish line' which has a box trigger. I simply wanted to make it so that when you get to the finish line(BP_StopClock), it activates the custom event at BP_FinalStatistics. However, the custom event is not showing up under Get All Actors Of Class -> For Each Loop -> Array Element as shown in the picture.
I was hoping you could guide me on this.
asked Oct 02 '14 at 09:29 PM in Blueprint Scripting
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