HUD texture rendering artifact

Did you try to use 64x64 texture to see if it works fine?

I’ve been trying to draw a scaled texture on my HUD, but am encountering some graphical artifacts along the way. I’m using AHUD->DrawTexture() to draw a 512x512 texture into a 64x64 space on the screen.

Here is a screenshot illustrating the issue:

16897-glitch.png

I couldn’t find any other people with this problem, any help would be appreciated!

I haven’t tried a 64x64 image, but rendering at 512x512 native seems to be free of artifacts. Scaling textures shouldn’t cause glitches though, doesn’t that defeat the point of scaling?

Have you tried to scale another texture? Also, can you provide screenshot of your texture settings?

Is this what you are asking for? I’ve tried to scale other .png textures, but no luck.

Everything seems to be fine. Maybe it’s really a scaling bug.