HUD texture rendering artifact
I've been trying to draw a scaled texture on my HUD, but am encountering some graphical artifacts along the way. I'm using AHUD->DrawTexture() to draw a 512x512 texture into a 64x64 space on the screen.
Here is a screenshot illustrating the issue:
I couldn't find any other people with this problem, any help would be appreciated!
asked Oct 02 '14 at 11:37 PM in Rendering
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