Spline Mesh Normals

I have some mesh geometry following along a spline, and I just switched it over to a spline mesh. For some reason, it seems to be inverting the normals of my mesh. I am using the same static mesh and material as before. It displays fine in the component view, but once I run the program, they look to be inverted. Any ideas why it would do this?

More Info, using launcher version of editor, 4.4.3

Switching the Start and End points in the node seems to be the issue here. Seems to be related to the direction the mesh is facing and the settings somehow, but my issue has been solved. Not sure how to turn the mesh around in the blueprints tho.