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Rotation is different when importing a model


When i import my chacter model to UE4 project it rotation for some reason is like this. So i tried importing the model into another project and then it works as it should link text.

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asked Oct 03 '14 at 01:43 PM in Using UE4

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Hi, which modeling program are you using?

I know Maya allows you to switch between a Y is up or Z is up in the scene


I'm wondering if you need to alter this, maybe the other project uses the opposite to unreal and that is why it works fine?

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answered Oct 03 '14 at 01:59 PM

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avatar image sumsar Oct 03 '14 at 02:14 PM

Is it possible to change that in unreal? It works with my other projects so its not the model there is something wrong with.

avatar image ZeroParadigm Apr 20 '16 at 03:58 PM

Unfortunately, you cannot alter the axis directions in Unreal. There are some things that are done to provide for proper importing. More information on this other thread


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