Respawn C++ ShooterGame

Hey guys,
I’m playng around in the shooter game example and want to change the respawn behaviour. one should only be allowes to respawn, when the whole team is dead in tdm (more or less like counter strike) but I cant find the respawn logic in the shooter game. Does anyone know this is handled in there?

Thanks

Max

Maybe it’s to late. here is answer. https://answers.unrealengine.com/questions/461636/where-are-pawns-respawned-in-the-shootergame-tutor.html