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Blueprint line trace not working as expected

I'm trying to make a simple shoot function, My blueprint setup is like this. When i jump around and fire randomly they all end up at the center of the map like this and that is no matter whice way im facing.

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asked Oct 03 '14 at 06:45 PM in Blueprint Scripting

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sumsar
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Your end location should be start + forward vector 100. Right now you are shooting a ray from player location to forward vector 100 which will be something like (100,0,0) in the case where you're facing down the x-axis.

Hope that helps

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answered Oct 03 '14 at 06:50 PM

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[Epic]Ori Cohen STAFF
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avatar image sumsar Oct 03 '14 at 07:02 PM

I tried what you said but it didn't work. link text

avatar image Ben Halliday STAFF Oct 03 '14 at 07:28 PM

Hey sumsar,

You would need to multiply the Forward Vector by 100, and then add it to the Start Location. It should look something like this:

alt text

fpslinetrace.png (98.1 kB)
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