Blueprint line trace not working as expected

I’m trying to make a simple shoot function, My blueprint setup is like this. When i jump around and fire randomly they all end up at center of map like this and that is no matter whice way im facing.

Your end location should be start + forward vector * 100. Right now you are shooting a ray from player location to forward vector * 100 which will be something like (100,0,0) in case where you’re facing down x-axis.

Hope that helps

I tried what you said but it didn’t work. link text

Hey sumsar,

You would need to multiply Forward Vector by 100, and then add it to Start Location. It should look something like this: