I am unable to package a Windows Shipping build using 4.5 Preview. I am able to package a development build though. This is the pertinent section of the log. I’m not sure what the line "No files found to deploy for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions " actually means. Please help.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(
MainFrameActions: Packaging (Windows (32-bit)): String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED