Contacting framework team about bug

compile error said to contact framework team because they need a repro for bug, so that is what i am doing. here is what i know - i saved my project last night and everything was working fine. then when i loaded it today and tried to play in editor there was a compile error on a blueprint. it is weird because it was fine last night and i changed nothing. upon investigation, nodes in blueprint had been disconnected, i dont know how, and it was failing to get outputs from an “on begin overlap” event. every output from event was giving me an error. i copied all nodes into a blank blueprint, and then copied them back, and it worked after reconnecting a couple things. but then when i close project, it does same all over again. this seems like a pretty serious bug, so if you guys need any more info from me i am happy to help.

just tried something new - i can literally copy nodes from blueprint, delete them all, then paste them back, and it works. im sure it will be messed up again after i close it, but interesting.

Hey tRex,

issue with nodes disconnecting involved some cyclical dependencies, and has been fixed in 4.5. If you still have these issues after upgrading to 4.5 Preview or 4.5 Release (coming soon), please let us know.