LogScript:Warning: Divide by zero
When the output log shows:
LogScript:Warning: Divide by zero: Divide_FloatFloat
is there an easier way to identify the exact [÷] node causing the warning or would I have to debug each and every [÷] node until I find it?
The DivByZero isn't causing any problems (presumably the engine is handling it gracefully) but I would still like to resolve these warnings if possible.
The node that is causing the warning should have a yellow warning bar below the name. Another option would be to add a breakpoint (Right click the node -> Add Breakpoint) to each divide node. This will allow you to play the level and step through the blueprint, pausing each time a divide node is triggered. This should help you narrow down where the warning is coming from.
answered Oct 06 '14 at 04:48 PM
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