Hi there!
im having some troubles with animating in UMG.
My idea is to create a widget blueprint (which is essentially an animated button) and use it in other widget blueprints.
The problem is that UMG does not seem to like animated child-widgets. Every time i try to save the parent widget i get the following message:
–
Can’t save …/…/…/…/…/Projects/Test/UnrealProject/MyProject/Content/NewFolder/widgetParent.uasset: Graph is linked to private object(s) in an external package.
External Object(s):
NewAnimation_11_INST
Try to find the chain of references to that object (may take some time)?
–
Steps to reproduce:
-
Create a Project
-
Add a widget blueprint (child)
In this widget add a new animation with two keyframes. -
Add another widget blueprint (parent)
In this widget, add the child widget (from palette, user created)
If you try to save this widget you get the aforementioned message.
Compiling this widget works fine.
Output Log:
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewFolder/widgetParent” FILE=“…/…/…/…/…/Projects/Test/UnrealProject/MyProject/Content/NewFolder/widgetParent.uasset” SILENT=true
LogSavePackage:Warning: Referencers of WidgetAnimation /Game/NewFolder/widgetWithAnim.widgetWithAnim_C:NewAnimation_11_INST:
LogSavePackage:Warning: WidgetBlueprintGeneratedClass /Game/NewFolder/widgetWithAnim.widgetWithAnim_C (1 refs)
LogSavePackage:Warning: 0) None
LogSavePackage:Warning: widgetWithAnim_C /Game/NewFolder/widgetParent.widgetParent:WidgetTree_31.widgetWithAnim_C_79 (2 refs)
LogSavePackage:Warning: 0) None
LogSavePackage:Warning: widgetWithAnim_C /Game/NewFolder/widgetParent.widgetParent_C:WidgetTree_407.widgetWithAnim_C_79 (2 refs)
LogSavePackage:Warning: 0) None
EditorErrors: New page: Save Output
EditorErrors:Warning: Warning Can’t save …/…/…/…/…/Projects/Test/UnrealProject/MyProject/Content/NewFolder/widgetParent.uasset: Graph is linked to external private object WidgetAnimation /Game/NewFolder/widgetWithAnim.widgetWithAnim_C:NewAnimation_11_INST (unknown property ref)
- Sebastian