Low quality shadow & No shadow smoothing

Hello, I’m currently doing a assignment where I have to create a Sidescroller game.

So, my big issue right now is fully understanding lights and how it really works, I’ve played around with settings in the lightmass and the settings inside the light’s themself.

I’m attaching 3 screenshots that shows what I’m having issues with + a screenshot of my lightmass setting incase that helps.

1:
Here you can see the shadows that are Close to the spotlight are quite Sharp, but the further away it gets the more “edgy” they become, this is also the case with playerpawn using the default skeletalmesh.

2:
Here you can see the shadows are just overlapping each other and adding more shadows directly ontop of each other, there is no Natural smoothing of the shadows, is this possible to add?
Also, if you look at the white/Gray wall around the edges on the bottom there is like a diffused dirty shadow, anyone here seen this before?

And at last here is my lightmass settings. I’d like to add I have no idea what most of this do overall, I’ll learn it eventually so if anyone could throw in any bones at me, I might learn something useful.

Once again, thank you Epic and this community itself for bringing answers to most of my problems.

Normally you just have to increase the lightmap resolution of your ground mesh → this should solve the problem that you can see on the 1st picture :slight_smile:

Sorry for the late reply. But I played around and eventually using what you told me I managed to get it the way I wanted it.

Thank you so much.