x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] UMG are being opened in wrong levels!

I created 1 project and two levels:

In the first level I asked to the UMG add to viewport a Menu with de Level Blueprint node Begin Play

In second level I don't made anything and hit PIE

The Widget from the first level was add to my viewport.

This is a bug?? I don't want him to appear in this level! If I wanted I would script it!

Product Version: Not Selected
Tags:
more ▼

asked Oct 04 '14 at 08:14 PM in Bug Reports

avatar image

LitStudio
371 55 49 64

avatar image Alexander Paschall ♦♦ EPIC Oct 08 '14 at 08:02 PM

Hi Sand,

Could you give me some more information about your levels and how they are set up? Is the first UMG added from the persistent level or a sub level? Is the second level a sub-level of the first? can you please post screenshots of the level blueprints where the UMG is being added? Which version of UE4 are you using?

Any additional information may help.

avatar image LitStudio Oct 09 '14 at 06:22 PM

I can share the project...The UMG is added to screen in Persistent level...I use unreal 4.4.0

https://www.dropbox.com/s/gzh9ayjpmcibksz/Advanced_Save_System.rar?dl=0

avatar image Rudy Q ♦♦ STAFF Oct 09 '14 at 10:06 PM

Hello Sand,

I have a few questions for your.

Quick Questions:

  • Could you tell me the name of the level that is giving you the issue?

  • Is the first UMG added from the persistent level or a sub level?

  • Is the second level a sub-level of the first?

  • Can you tell me the name of the UMG that is causing the issue?

avatar image LitStudio Oct 12 '14 at 06:45 PM

1) The level that giving this issue is the "teste_1"...he is firing the UMG I ask from "Example_Map

2) The UMG is add from a Persistent LEvel (Example Map)

3) I don't know...I only created a new level when I was in Example Map (Persistant Level)

4) The widget is called Main_Menu

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Oct 12 '14 at 06:55 PM by LitStudio for the following reason:

I found the problem and fixed it.


1 answer: sort voted first

I really sorry! After see my script for the eleven time I found the problem. The UMG was firing from the Player Character BLueprint and not in the Level Blueprint....

QUESTION CLOSED

more ▼

answered Oct 12 '14 at 06:57 PM

avatar image

LitStudio
371 55 49 64

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question