UMG are being opened in wrong levels!

I created 1 project and two levels:

In the first level I asked to the UMG add to viewport a Menu with de Level Blueprint node Begin Play

In second level I don’t made anything and hit PIE

The Widget from the first level was add to my viewport.

This is a bug?? I don’t want him to appear in this level! If I wanted I would script it!

Hi ,

Could you give me some more information about your levels and how they are set up? Is the first UMG added from the persistent level or a sub level? Is the second level a sub-level of the first? can you please post screenshots of the level blueprints where the UMG is being added? Which version of UE4 are you using?

Any additional information may help.

I can share the project…The UMG is added to screen in Persistent level…I use unreal 4.4.0

https://www.dropbox.com/s/gzh9ayjpmcibksz/Advanced_Save_System.rar?dl=0

Hello ,

I have a few questions for your.

Quick Questions:

  • Could you tell me the name of the level that is giving you the issue?
  • Is the first UMG added from the persistent level or a sub level?
  • Is the second level a sub-level of the first?
  • Can you tell me the name of the UMG that is causing the issue?
  1. The level that giving this issue is the “teste_1”…he is firing the UMG I ask from "Example_Map

  2. The UMG is add from a Persistent LEvel (Example Map)

  3. I don’t know…I only created a new level when I was in Example Map (Persistant Level)

  4. The widget is called Main_Menu

I really sorry! After see my script for the eleven time I found the problem. The UMG was firing from the Player Character BLueprint and not in the Level Blueprint…

QUESTION CLOSED