SVN Check-In failure - Error E200009,SVN Check-In failure - Error: E200009

I have been trying to get SVN sync to work countless times, but I am always getting this error upon attempting to check-in an asset (after marking for add) :

Error svn: E200009:
‘C:\Users\USER\Documents\Unreal
Projects \ [project-name]\Content\Maps’
is not known to exist in the
repository and is not part of the
commit, yet its child
‘C:\Users\USER\Documents\Unreal
Projects \ [project-name]\Content\Maps[asset].uasset’
is part of the commit

My source is connected to my copy of UE4 (v4.4.3) , but I have had no success with check-ins. A copy of the project exists on the SVN repository, which was uploaded with TortoiseSVN, and I am having this issue with any sort of asset, either new or already existing
,I have been trying to get SVN sync to work countless times, but I am always getting this error upon attempting to check-in an asset (after marking for add) :

Error svn: E200009:
‘C:\Users\USER\Documents\Unreal
Projects \ [project-name]\Content\Maps’
is not known to exist in the
repository and is not part of the
commit, yet its child
‘C:\Users\USER\Documents\Unreal
Projects \ [project-name]\Content\Maps[asset].uasset’
is part of the commit

My source is connected to my copy of UE4 (v4.4.3) , but I have had no success with check-ins. A copy of the project exists on the SVN repository, and I am having this issue with any sort of asset, either new or already present

Hi,

This issue is usually caused by a previous error listed earlier in the log, or by some issue with file/path naming.

Can you post your full log file here (as an attachment?) so we can further diagnose your issue? Logs can be found in [PROJECTFOLDER]/Saved/Logs.

link text

Hello, and thank you very much for offering to help.
I have attached my log as per your request.

I’ve taken a look at the logs and your repo on google code & the obvious things that stand out are:

  • You have not put your files in the ‘trunk’ directory on the repo, but you are connecting to the trunk in your URL - this means the files do not map correctly to your working copy & is the cause of your error.
  • You have versioned your ‘Saved’ directory (which can cause all sorts of problems).
  • You have not versioned your .uproject file (which means I cannot reproduce your issue locally and any collaborators will not be able to generate .sln files for your project).

So to fix your issues:

  • Move Binaries, Content & Source directories into the trunk directory.
  • Remove Saved directory.
  • Add your .uproject file to the repo (it should be in the same directory as the ‘Content’ and ‘Source’ directories.

Wow…

Thank you VERY much! I am now able to successfully check-in assets from the editor. I will have check-outs tested as soon as possible.

Cheers and thanks again for the help!