Can a StaticMesh collide to character and yet not affect Navigation

Hi, is it possible to make a static mesh collide to my character but do not affect the NavMesh in terms of blocking his path? I’d like my char to walk around in a room being able to push and kick small objects on the floor, however, I do not want these objects to affect the navmesh, i.e., the character’s path must always seem free even though there might be small objects in his way which will be pushed around and react to physics accordingly when the character moves.

Thanks in advance!

You probably already figured that one out, turn off “Can Ever Affect Navigation” in collision setting will do the trick, see the post below for more detail.