AI does nothing in new level

I set up a behavior tree for an AI bot with waypoints in the default 3rd person level. It works just fine with the AI bot patrolling until it detects the player at which point it moves to the player.

In the same project, I created a new level. I pulled in my AI bot and some way points. When I play or simulate, the AI bot does nothing. I can see in the behavior tree that it is setting the appropriate variables (target location) but the Bot just stands there, while the branches of the tree for patrolling flicker. The bot also traces to the player and designates it as a target in the behavior tree but does not move.

Any suggestions?

First of all make sure you’ve got navmesh on the new level. If that’s not it then more data would be needed, like a screenshot of your BT and level with navmesh drawing enabled.

Cheers,

–mieszko

Doh! That was it. Thanks ::slight_smile: