Moving camera based on mouse location
Is there an easy way to move the camera when it nears the edge of the screen? Think Dota and League of legends style.
asked Oct 05 '14 at 05:41 PM in Blueprint Scripting
Check where your mouse is and if it's at your discrepancy move your actor.
You still need a controller and I would recommend still using a character or pawn to have the location where you look at. You can also do fancy stuff like adjusting the height based on terrain and stuff like that.
Well when your cursor is at the border move your character/pawn like you'd usually.
This is at least one solution.
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