Set Relative rotation in blueprint not working

Can you try to pull out a line from your “static mesh” node and search in the context menu for “Set relative rotation” or something similar?

Since it is a “Set actor relative rotation” it may only take actors as input. However if you use the context sensitive menu you will only get working nodes.

Because there definitely should be one.

Hey Everybody, So i am currently trying to get more of an understanding for blueprints. I am an artist and this is somewhat of a paint for me. I am currently trying to follow this tutorial
https://forums.unrealengine.com/showthread.php?30924-What-is-the-best-way-to-create-openable-crates-chest-shells-etc

but on step 4 i am trying to set up “set relative rotation: target is scene component” but on my end it is not showing that. I am understanding what i am doing but this node is getting me confused. Any help will be appreciated.

on mine it shows “set actor relative rotation:target is actor” and when i try to plug in my static mesh 2 into target it wont let me saying that its not compatible with object actor

wow that worked thank you very much. Cant believe i missed that.