Deformed decals when moving + "Receives Decals" problem

I use “Spawn Detal Attached” and it works, but all moving decals are deformed:

17099-unrealdecalmovingproblem.png

Decals manually placed in editor (or not-moving) are ok.

Another problem is that i want to cast decals only on floor - but when i uncheck “Receives Decals” on this green mesh, decals below them are not showing anymore. Any clues?
(btw. do i have to uncheck “Receives Details” for every single mesh, or is there another method to allow certain decal affect only specified mesh? (floor in my case))

… Or maybe there is another, better method to draw alpha textures on surface than decals? I want to use it to mark selected objects/characters.

Hey Slavq -

Yes you would need to set the do not receive decals tag on all meshs that you want to not receive the decal. For what you are attempting to do here, I would probably use a plane mesh with an alpha-ed material and set the height to set itself just above your floor.

Thank You

Eric Ketchum