Surface Snapping stuck on
When I try to place an object by dragging from the content browser, it sticks to all static meshes, and is not being affected by grid snap value. The surface snapping option is not on, I'm thinking I might of accidentally pressed a hotkey for something else? I can't reverse it by restarting the client, either.
This is a known issue. We've deployed a fix (for the 'Surface Snapping' part) and that fix is included in the 4.5 preview. The fix to the second part (dragging an actor from the content browser into the level doesn't snap to grid until it's placed and moved again) is not in the 4.5 preview, but it should be included in the full 4.5 release.
answered Oct 06 '14 at 09:41 PM
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