[BUG] Crash when importing a skeletal mesh with multiple root bones

I had a mesh skinned but i forgot to link the bones and when i import that mesh in Rocket it shows a message:

PS: There’s a typo.

typo.png

Press OK and Rocket crashes with the below error:

Hi Satheesh,

I have attempted to import a SkeletalMesh with unconnected bones, and I received the error message you posted (I have reported the typo; thank you). However, after this message I am always informed that the asset failed to import, and I do not experience any crash.

Do you still have the FBX that caused your crash (or a test version that causes a crash) that you would be willing to send?

Thanks