UMG:widget blueprint contained animated one can't be saved?

Hi,
In 4.5, If widget blueprint A contained a widget blueprint B has animation within it, widget blueprint A can’t be saved?
If I delete the animation in widget blueprint B, or delete the instance in widget blueprint A, I can save it.
Here is the error info:

Can’t save
D:/Work/UE4/MainMenu_Auto6.uasset:
Graph is linked to private object(s)
in an external package. External
Object(s): ScaleButton_INST
Try to find the chain of references to
that object (may take some time)?

Is this a bug?

I’m having the same problem. I am using my own widgets inside other widgets to keep things modularized and the animations prevent them from being saved. I can’t package the project either.

Hi ,

Can you show me your widget setup for both widgets as well as how you are calling them into your level? I have been unable to reproduce this on my end.

Here is the case:
ButtonA widget has a scale animation, Mainmenu widget contain one ButtonA instance in it. Mainmenu widget can’t be saved:

Hello ,

I have tried to reproduce the issue and was unable to do so on my end. If you could send me a copy of the uassest that is causing the error I would be happy to take a closer look at it.

Hello ,

I gave it another shot and was able to reproduce the issue on my end. I have submitted a bug report to the development team.

Thanks.
Hopefully 4.5 final release can fix it.