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UMG:widget blueprint contained animated one can't be saved?

Hi, In 4.5, If widget blueprint A contained a widget blueprint B has animation within it, widget blueprint A can't be saved? If I delete the animation in widget blueprint B, or delete the instance in widget blueprint A, I can save it. Here is the error info:

Can't save D:/Work/UE4/MainMenu_Auto6.uasset: Graph is linked to private object(s) in an external package. External Object(s): ScaleButton_INST
Try to find the chain of references to that object (may take some time)?

Is this a bug?

Product Version: Not Selected
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asked Oct 06 '14 at 09:51 AM in Bug Reports

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alonezhby
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avatar image pedro_clericuzzi Oct 07 '14 at 06:37 PM

I'm having the same problem. I am using my own widgets inside other widgets to keep things modularized and the animations prevent them from being saved. I can't package the project either.

avatar image Adam Davis STAFF Oct 07 '14 at 06:58 PM

Hi alonezhby,

Can you show me your widget setup for both widgets as well as how you are calling them into your level? I have been unable to reproduce this on my end.

avatar image alonezhby Oct 08 '14 at 02:07 AM

Here is the case: ButtonA widget has a scale animation, Mainmenu widget contain one ButtonA instance in it. Mainmenu widget can't be saved: alt text

umg_aniissue.jpg (535.2 kB)
avatar image Rudy Q ♦♦ STAFF Oct 08 '14 at 06:09 PM

Hello alonezhby,

I have tried to reproduce the issue and was unable to do so on my end. If you could send me a copy of the uassest that is causing the error I would be happy to take a closer look at it.

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Hello alonezhby,

I gave it another shot and was able to reproduce the issue on my end. I have submitted a bug report to the development team. TTP# 349082

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answered Oct 08 '14 at 08:26 PM

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Rudy Q ♦♦ STAFF
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avatar image alonezhby Oct 08 '14 at 11:39 PM

Thanks. Hopefully 4.5 final release can fix it.

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