Hi,
In 4.5, If widget blueprint A contained a widget blueprint B has animation within it, widget blueprint A can’t be saved?
If I delete the animation in widget blueprint B, or delete the instance in widget blueprint A, I can save it.
Here is the error info:
Can’t save
D:/Work/UE4/MainMenu_Auto6.uasset:
Graph is linked to private object(s)
in an external package. External
Object(s): ScaleButton_INST
Try to find the chain of references to
that object (may take some time)?
I’m having the same problem. I am using my own widgets inside other widgets to keep things modularized and the animations prevent them from being saved. I can’t package the project either.
Can you show me your widget setup for both widgets as well as how you are calling them into your level? I have been unable to reproduce this on my end.
I have tried to reproduce the issue and was unable to do so on my end. If you could send me a copy of the uassest that is causing the error I would be happy to take a closer look at it.