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Creating new named threads

The code documentation of ENamedThreads specifies:

 // CAUTION ThreadedRenderingThread must be the last named thread, insert new named threads before it

However, there's no ThreadedRenderingThread, just an ActualRenderingThread. Is that the enumerant the comment refers to?

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asked Oct 06 '14 at 10:37 AM in C++ Programming

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Sneftel
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avatar image Sneftel Dec 11 '14 at 03:51 PM

Really? Nobody knows about this code?

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Followup: This appears to be a typo in the comment, which should indeed refer to ActualRenderingThread. The task graph system uses the value of ActualRenderingThread to determine where named threads end and unnamed task graph threads begin. Note, however, that the value for ActualRenderingThread is GameThread+1; so if you add another named thread (which seems to not be a good idea), put it before before GameThread.

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answered May 27 '15 at 01:48 PM

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Sneftel
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