Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

YES! I tried effects cave on my S5 mobile! Jump in to see what happened

Well, I exported effects cave template on my mobile for too many reasons, of them to see the POTENTIAL on the mobile devices, especially the upcoming ones with large rams and huge processing capabilities.

I will summarize what I have noticed and I am ready to answer any more (if I know what is your question is about because I am a starter).

1 - I checked the shader complexity and according to UE4 documentation the green areas are OK with mobile device, red, pink are not. In the game the green areas were totally OK, the red and pink are ranging from a heavy scene (you feel like you are moving heavily to stuttering in some areas.

2 - Surface water were there but with poor pixels (not sure if it is normally like this even in PC or not).

3 - NO WATERFALL. (dont know why).

4 - NO SNOW PARTICLES (dont know why).

5 - Some surfaces have nothing applied to them.

6 - The wind are OK in the bridge scene.

7 - All sounds are OK.

8 - The bridge was shaking perfectly.

9 - The particles around the fire ball were not there.

10 - It was very dim inside the cave, it seems some lighting were not working.

Well, this is what I have, if I can get helpful comments from you which elaborate even further will really appreciated.

All best and thanks..

Product Version: Not Selected
more ▼

asked Oct 06 '14 at 11:12 AM in Packaging & Deployment

avatar image

6 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Howdy shaihem,

Thank you for posting this issue. At this time, Mobile devices, though they have gotten significantly better with the graphical quality over the last couple of years, have limitations when running an application. If you overload the chip within the phone, the application will crash immediately. I know you said that you have read this page in our documentation, but it does clear up a lot of what the performance guideline are for mobile devices: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Performance/index.html.

The Effects Cave is a project that is far away from being a Mobile Capable at this time. You may be able to adjust a few things within the level that can give you a better quality of the Effects Cave but the performance is still going to be poor because of the shaders that need to compile when you run the app. Shaders eat up a heavy amount of the processor.

Thanks and have a great day!

more ▼

answered Oct 06 '14 at 09:38 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 77

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question