Distinct background and foreground vertex colors - possible or not?
I'm experimenting with procedural meshes and textures right now and I'm wondering if it is possible to interpolate not one but two values of vertex color over mesh faces - one for background and one for foreground of generated texture? I do not mind hand-writing some messy vertex factory shader code, but would prefer retaining ability to compose material in visual editor. Any clues how to do so?
asked Oct 06 '14 at 11:31 AM in Rendering
Hey diagoras -
No Vertices are limited to only one color.
answered Oct 06 '14 at 06:56 PM
Lovecraft_K ♦♦ STAFF
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