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Fade in/out from pawn (call matinee?)

Searching for a way to fade in/out yielded only matinee. So, I've made a fade matinee. The problem is, I can't find a way to actually call its play function from spawned pawns. Searching led me to event dispatchers, but I don't see how to bind an event in a way that would let me call it from a pawn. For example, how would one bind it to a level event dispatcher?

Blueprint interfaces should really be applicable to level blueprints, at least.

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asked Oct 06 '14 at 01:39 PM in Using UE4

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OhiraKyou
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Although certainly not ideal, I created a FadeManager actor with event dispatchers for fading in/out, which level blueprints bind events to. These events then play/reverse the matinee. Pawns seeking to call the fade find and save a reference to the first actor of class FadeManager in the level.

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answered Oct 09 '14 at 12:41 AM

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OhiraKyou
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avatar image Zaggoth Apr 22 '15 at 07:02 PM

Does this mean that each level in the entire game would have to have these calls?

Has anyone figured out how you do this on the character's side of things so I can call it any time a specific action is performed? (i.e. Sleep)

avatar image OhiraKyou Apr 22 '15 at 07:12 PM

It's been a while, so I forgot what I was doing. But, yeah. Each level, I believe.

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