Fade in/out from pawn (call matinee?)
Searching for a way to fade in/out yielded only matinee. So, I've made a fade matinee. The problem is, I can't find a way to actually call its play function from spawned pawns. Searching led me to event dispatchers, but I don't see how to bind an event in a way that would let me call it from a pawn. For example, how would one bind it to a level event dispatcher?
Blueprint interfaces should really be applicable to level blueprints, at least.
asked Oct 06 '14 at 01:39 PM in Using UE4
Although certainly not ideal, I created a FadeManager actor with event dispatchers for fading in/out, which level blueprints bind events to. These events then play/reverse the matinee. Pawns seeking to call the fade find and save a reference to the first actor of class FadeManager in the level.
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