Scale particle size depends on distance to camera
Hi guys, i want to make a lens flare like those jj abrams movies :D With the post process volume actor it doesn't seem to work properly because the flares were floating ground the camera and didn't stay at the light source. I want to achive something like this: https://www.youtube.com/watch?v=I-88_DU7v18 (btw bill kladis from the video is a awesome tutor:)) But the tutorial video works with UDK and because theres no lens flare editor in UE4 i tried to create the effect with cascade. Now im stucked to make the particle scale with the camera distance. Does anybody got an idea how i can work this out?
Thx for your help, Nija
asked Oct 06 '14 at 11:50 PM in Using UE4
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