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In depth tutorials for UE4?

Hi,

I searched all over the internet and I have learned many things in short time.

However, I am still missing a lot of things which I could not find online.

Like if I want to make my own game I still do not have the complete picture in my head as where really to begin and finish it up.

Any ideas to truly master the UE4????

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asked Oct 07 '14 at 06:25 AM in Everything Else

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shaihem
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avatar image Jacky Oct 07 '14 at 02:15 PM

I dont think this is strictly UE4 related really. There are certain steps and workflows you need to follow to make any game with any game engine so you can search for information on game development in general then apply that knowledge to UE4.

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https://wiki.unrealengine.com/Category:Code https://wiki.unrealengine.com/Save_System,_Read_%26_Write_Any_Data_to_Compressed_Binary_Files https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Optimization/Results/index.html https://docs.unrealengine.com/latest/INT/Engine/Blueprints/Overview/index.html https://wiki.unrealengine.com/Draw_3D_Debug_Points,_Lines,_and_Spheres:_Visualize_Your_Algorithm_in_Action https://answers.unrealengine.com/questions/32229/whole-screen-for-all-local-players-c.html https://answers.unrealengine.com/questions/11692/component-overlap-event.html https://answers.unrealengine.com/questions/13389/limit-fps-to-30.html#answer-110335 https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html

https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties/index.html https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html https://docs.unrealengine.com/latest/INT/Programming/Development/CompilingProjects/index.html https://wiki.unrealengine.com/Garbage_Collection_%26_Dynamic_Memory_Allocation https://wiki.unrealengine.com/Dynamic_Load_Object https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Arrays/index.html https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Arrays/ArrayNodes/index.html https://wiki.unrealengine.com/Dynamic_Arrays https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Structs/index.html https://wiki.unrealengine.com/Structs,_USTRUCTS(),_They%27re_Awesome

https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/index.html https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/Specifiers/index.html https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Classes/index.html https://answers.unrealengine.com/questions/27232/function-pointers-or-delegates.html https://docs.unrealengine.com/latest/INT/Programming/Rendering/index.html https://www.unrealengine.com/blog/ue4-libraries-you-should-know-about https://docs.unrealengine.com/latest/INT/Engine/Animation/CharacterSetupOverview/index.html https://www.unrealengine.com/blog/ranged-based-for-loops https://www.unrealengine.com/blog/unreal-property-system-reflection https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

https://docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/CodeAndBlueprints/index.html https://docs.unrealengine.com/latest/INT/Gameplay/index.html https://docs.unrealengine.com/latest/INT/Gameplay/Framework/QuickReference/index.html https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Controller/index.html https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Pawn/index.html https://wiki.unrealengine.com/Modular_Pawn https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html https://answers.unrealengine.com/questions/26157/find-look-at-rotation-in-c.html https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Camera/index.html https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Actors/Components/index.html

https://answers.unrealengine.com/questions/1930/enlightenment-about-movementcomponent.html https://answers.unrealengine.com/questions/3574/charactermovementcomponent-changes-in-beta-6.html https://answers.unrealengine.com/questions/4274/movement-component-acceleration.html https://wiki.unrealengine.com/Custom_Character_Movement_Component https://wiki.unrealengine.com/Blueprint_Animate_Rotation_and_Movement_Tutorial https://answers.unrealengine.com/questions/92060/how-can-i-rotate-a-collision-object-in-code.html?sort=oldest https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html https://wiki.unrealengine.com/Physics_Constraints,_Create_New_Constraints_Dynamically_During_Runtime

https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/ https://answers.unrealengine.com/questions/38960/blueprintimplementableevent-in-level-blueprint.html https://answers.unrealengine.com/questions/38017/how-can-i-make-a-loading-screen.html https://forums.unrealengine.com/showthread.php?1047-Lets-Make-Weapon-in-Blueprint-from-Blank-Project https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html https://answers.unrealengine.com/questions/91531/how-to-use-the-gameinstance-bp-to-send-info-to-oth.html https://www.unrealengine.com/blog/blueprint-networking-tutorials https://forums.unrealengine.com/showthread.php?2004-Blackboard-Documentation https://docs.unrealengine.com/latest/INT/Programming/Assets/AsyncLoading/index.html https://docs.unrealengine.com/latest/INT/API/index.html

https://wiki.unrealengine.com/Interfaces_in_C%2B%2B https://wiki.unrealengine.com/Slate,_Hello https://docs.unrealengine.com/latest/INT/Programming/Animation/AnimNodes/index.html https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/SkeletalControls/index.html https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/index.html

 //if you want to use variables in CPP and blueprint, do this:

 //for a Variable named AAA of class type BBB, you would write:

 //inside the YYY.h class:
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ZZZ")
 BBB AAA;
 
 
 //if you want to define a function in CPP that can be redefined in blueprint, do this:

 //for a function named XXX inheriting from a class named YYY, you would write:
 
 //inside the YYY.h class:
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "ZZZ")
 void XXX();
 
 //at the end of the YYY.CPP file:
 void YYY::XXX_Implementation()
 {
   //add code here
   AAA.doStuff();
 } 

 //the "_Implementation" suffix for the function name is only needed if you use "BlueprintNativeEvent", and if you want to call that function from CPP, you just call " XXX(); " and not " XXX_Implementation(); "
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answered Oct 07 '14 at 10:56 PM

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ScottSpadea
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avatar image shaihem Oct 08 '14 at 09:21 PM

Maan! Thanks a lot!

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