"Lightning needs to be rebuild" when creating procedural level

When my game starts I spawn a number of random rooms made of static mesh walls and pointlights to create the level. Only the entry point is a static level design. When the game starts I immediately get the "Lightning needs to be rebuild (xx unbuild objects). Rebuilding the light does not fix this error. I guess this happens because of the dynamic level design.

How do I rebuild the lightning at runtime?
Or is there a way to just dismiss the warning?

Hey RickDangerous -

You cannot build lighting a runtime. You can have completely dynamic (read Movable) lights will not need to be built, but can be intensive processor-wise. You can disable Static Lighting in the World Settings by Forcing No Precomputed Lighting. This will remove the error message but it will also remove any static lighting from your level.

Thank You

Eric Ketchum