I know it is not really request to Epic, but to NVIDIA, but since Epic is big guy, maybe they can pass it along with better effect (;.
The thing is that cloth Authoring for Unreal Engine is only in two apps. Maya and Max. Not everyone is using them (especially since we have access to FBX piepeline), and by that not everyone can author cloth in them.
But! There is external cloth authoring application inside APEX SDK ( ClothingToolCHECKED ). Unfortunetly it seems like the apex files it produce are not working with UE4 (they just crash editor).
It would be really cool, to get this application to work with UE4 and even bundle with it along with rest of tools. Not inside editor, just pack it along.
While I’ve been using it, it have everything I could possibly need to author cloth, only that it doesn’t work with UE4.
Thanks for consideration!