UE 4.4.3 + Rift DK2 + Mac OS 10.9.2 = No Go

I just read a comment saying DK2 support on Mac was added in 4.4.1, which I found confusing, because I don’t see it.

I’ve been trying to load VR templates and Couch Knights into Rift from UE4 Editor, with 0 success. OS X 10.9.2 (Mac Pro + Radeon 7950), UE 4.4.3.

I tried to enable stereo rendering through console, but motion tracking never works, and if I try to load Standalone (not windowed) it crashes system, forcing me to .

Is there a way to add a “Play” option to feed it directly to Rift? Or am I forgetting something?

Hi TheNoize,

I posted this on forum thread as well, however I wanted to make sure I posted it here as well:

“I did a little digging and found our DK2 instructions, located here:
https://docs.unrealengine.com/latest...t/2/index.html
On a Mac, you will need to roll back to 4.3 to be able to use DK2.”

I will mark this as answered for tracking purposes.

Thanks.

Nah, 4.3 crashes just as spectacularly. Same thing.

Hey TheNoize,

Did you install Runtime? If so, you’ll need to remove that from your Mac, as it causes head-tracking not to work.

Hey TheNoize,

We haven’t heard back from you in a while, so I am marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please let us know if you have tried uninstalling DK2 Runtime. If you are getting a crash, please and attach crash logs and dump file for your project after a crash. You can get information on where to find those files here:

Thanks!