Not working correctly mouse scroll up on the magic mouse (OS X)
I download strategy game from the market place and when I run it from the unreal editor I have does not work correctly AStrategySpectatorPawn::OnMouseScrollUp() and AStrategySpectatorPawn::OnMouseScrollDown(). After the first ZoomIn of the camera to the ground triggered method OnMouseScrollUp(), then I'm ZoomOut camera from the ground, the method works OnMouseScrollDown(). But immediately after the end ZoomOut the camera, it starts itself closer (ZoomIn) to the ground to maximum.
I have appointed to perform zoom in and out on the keys on the keyboard, and this effect does not occur, which means that the code is all right.
InputComponent->BindAction("ZoomOut", IE_Pressed, this, &AStrategySpectatorPawn::OnMouseScrollUp);
InputComponent->BindAction("ZoomIn", IE_Pressed, this, &AStrategySpectatorPawn::OnMouseScrollDown);
OS X 10.9.5, magic mouse.
Unreal Engine 4.4.3. This behavior has been observed also in previous versions.
This is a known issue with scrolling devices that do not scroll incrementally like a mouse wheel, including but not limited to the Magic Mouse. We have a bug report in our database (TTP# 332344) and the developers are considering options to address the issue.
Thanks for your report! I will let you know when I see an update on it.
answered Oct 07 '14 at 09:23 PM
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