I’ve noticed during our recent Games-Jam that many of the context-sensitive nodes (and likely others) are now missing or don’t show up in 4.5?
I cannot get a Mesh components Location, Rotation or Mass by dragging off of it, and instead have to create it manually then hook it up. ‘Get Mass’ doesn’t exist at all, and I had to copy-paste it from another Blueprint (that one still works regardless).
Is this intentional or a bug? If it is intentional, it greatly hindered our workflow during our short production time.
Yes but usually the code doesn’t change at all between preview and release unless there’s something particularly show-stopping, so this may have slipped through unnoticed.
I was able to reproduce this on my end and have entered in a bug report, TTP#349186 to be assessed by the development staff. Thank you and have a great day!