Some Blueprint Context-Sensitive Items Missing in 4.5?

I’ve noticed during our recent Games-Jam that many of the context-sensitive nodes (and likely others) are now missing or don’t show up in 4.5?

I cannot get a Mesh components Location, Rotation or Mass by dragging off of it, and instead have to create it manually then hook it up. ‘Get Mass’ doesn’t exist at all, and I had to copy-paste it from another Blueprint (that one still works regardless).

Is this intentional or a bug? If it is intentional, it greatly hindered our workflow during our short production time.

I don’t want to be negative or anything but why would you use an preview build?

Version 4.5 is not released yet meaning it’s still under development and probably unstable → not ready for production.

Yes but usually the code doesn’t change at all between preview and release unless there’s something particularly show-stopping, so this may have slipped through unnoticed.

Yea that definitely is true.

I just wanted to point out that using a preview build for a short jam might not be such a good idea from begin with.

Hi ,

I was able to reproduce this on my end and have entered in a bug report, TTP#349186 to be assessed by the development staff. Thank you and have a great day!