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add rotational force to rigidbody blueprint ?

Whats the correct way to add rotational force to rigidbody in a bluprint using an axis input ? I've tried quite a few ways but the documentation is somewhat lacking for examples as is the API it seems ? I'm fine with setting up the input but am getting lost making the add torque/force nodes work, if indeed there even the right nodes to begin with ??

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asked Oct 07 '14 at 07:28 PM in Blueprint Scripting

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mataPhysics
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Ok problem solved ! I'd somehow missed the example ball project that perfectly answers this question, many thanks to a members on a facebook group. I've modified the code slightly to include delta time so its not framerate dependent. alt text

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answered Oct 14 '14 at 11:11 AM

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mataPhysics
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