How can I change the controller that my character uses during gameplay?
I have four instances of the same character blueprint in my level - each of which can be possessed. At level start one is possessed by the player controller and the other three act upon an aicontroller blueprint.
When one of the other instances of the character is possessed by the player controller, the previously possessed character does not currently act upon the aicontroller.
Is there a way to make a character swap from using the character controller to using the ai controller when it ceases being possessed?
Thanks in advance.
asked Oct 07 '14 at 10:02 PM in Blueprint Scripting
All you need to do is implement
Let me know if you have any more questions.
answered Oct 08 '14 at 08:50 PM
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