A realistic ball throw with Blueprints

Hello Guys, I’m trying to script a realistic (not too realistic) ball throw in Blueprints.

So far I’ve looked at the FPS Template in UE4, but when I’m trying to mess around with, it all just looked like my arm is shooting balls…

Is it right that I’m using the projectile movement component and am I able to fit this all in a throwing animation?

I’m happy for suggestions =)

Set your animation to “notify” at the end of the throw animation and spawn your projectile when it fires.