4.4.3. Particles in level, but how did they get there?
So I have been scaling my map sizes up to 10-20K tiles lately and some weird visual effects are taking place that I can't explain.
The zoomed in version looks like blinking Christmas lights. Under the effect you can see my text is shaded red, and to the right it is white as normal.
As you can see here, the effect takes on random colors(I have seen Green as well) and primarily exists off to the side of the view. If I scroll around it flashes brighter with more movement. It does not exist on the central portion of the map and seems to spawn on the outskirts of the starting position.
I found a "ParticleEventManager7" (it often ends in different numbers besides 7) in my Scene Outliner but I have no idea how it got there and it fails to reference anywhere.
I am playing in the Game Preview Standalone. When I exit, the "ParticleEventManager7" dissapears from the Scene Outliner.
This effect does not always happen. I have not added any particles to my project or even open the particle tools.
Anyone have a clue?
asked Oct 08 '14 at 08:36 AM in Bug Reports
Hope it will helps you :)
answered Oct 08 '14 at 04:54 PM
Pierdek's solution seems to work:
Would still like to know what the core issue is it is known.
answered Oct 09 '14 at 10:43 AM
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