UE4 oculus rift game : packaging project FAILED

Hey there,

I just finished my first oculus rift game in UE4 and I would like to package it. I precise that the game is working perfectly in the editor as well as in the standalone game window. However, when I try to package the project for windows, it systematically fails after 10-20 minutes of processing. I upload here the full log report (which I don’t understand at all^^) hoping that it will help you to pinpoint the problem.

I’m using UE4 v4.3.0 and Teddy’s rollercoaster plugin (avalaible here) which I modified a bit (in the c++ code) but beside that my game is completely built using the blueprints system.

Thank you for your consideration !

Cheers,
Christophe

Hi Zherkk,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.