I get an error when trying to launch an app into iOS device from the editor on OSX:
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 65
LogPlayLevel:Display: Stacktrace: at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: Program.Main: ERROR: Client exited with error code: 65
I can package the application and install it manually via iTunes, and I can install Blueprint based apps on Windows.
I have two specific questions:
- What is going wrong?
- When can I deploy C++ projects from Windows into iOS devices?