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[Bug] Crash on adding new GPU sprites typedata

Hello,

When I try to add GPU sprite type data to a module in cascade or open a particle emitter that uses GPU sprites that was migrated from another project (probably when it tries to recompile the shader) the engine crashes.

Steps to reproduce: 1) Add new GPU sprite datatype to module in cascade. or 1) Migrate particle system from another project and open it in editor.

Occurrence in engine version: 4.4.3 4.5.0 preview

DxDiag file

Product Version: Not Selected
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dxdiag.txt (76.7 kB)
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asked Oct 08 '14 at 01:08 PM in Bug Reports

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lion032
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Update: after updating from the latest stable AMD driver to the latest beta driver the issue seems to be solved.

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answered Oct 08 '14 at 01:59 PM

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lion032
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