[Bug] Crash on adding new GPU sprites typedata
When I try to add GPU sprite type data to a module in cascade or open a particle emitter that uses GPU sprites that was migrated from another project (probably when it tries to recompile the shader) the engine crashes.
Steps to reproduce: 1) Add new GPU sprite datatype to module in cascade. or 1) Migrate particle system from another project and open it in editor.
Occurrence in engine version: 4.4.3 4.5.0 preview
Update: after updating from the latest stable AMD driver to the latest beta driver the issue seems to be solved.
answered Oct 08 '14 at 01:59 PM
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