[Bug] Crash on adding new GPU sprites typedata

Hello,

When I try to add GPU sprite type data to a module in cascade or open a particle emitter that uses GPU sprites that was migrated from another project (probably when it tries to recompile the shader) the engine crashes.

Steps to reproduce:

  1. Add new GPU sprite datatype to module in cascade.
    or
  2. Migrate particle system from another project and open it in editor.

Occurrence in engine version:
4.4.3
4.5.0 preview

DxDiag file

Update: after updating from the latest stable AMD driver to the latest beta driver the issue seems to be solved.